Meet the Devs Building on RUN: Super Zero
By RUN.team · June 17, 2026

RUN is home to a growing mix of creators, some building inside Series Entertainment as part of our own first-party slate, and a whole community of third-party developers building their own games on the platform. We wanted to start pulling back the curtain on both sides of that world, starting with the people who actually make the games.
This is the first in a series of Creator Spotlights, where we sit down with developers and let them talk about what they’re building, why they’re building it, and what makes their game tick. First up is Glenn Montalbo, the first-party Developer behind Super Zero, a retro comic book inspired deck builder that’s been popping off on RUN.
Glenn describes Super Zero as “a Slay the Spire like deck builder wrapped in a 90s comic book.” Every part of the art direction leans into that idea on purpose, built to invoke a retro comic book feel from top to bottom. The core fantasy is simple to state and surprisingly deep; pick a superpower then build an entire deck around it.
That structure plays out across missions rather than one long climb. Players fight through battles, pick up cards and gear along the way, and push toward a boss fight as the finale. But Glenn built in more variety than a straight dungeon crawl. Some missions have players defending a location. Others send them traveling across a city map. Each one calls for a different deck strategy, which is part of what gives the game its replay value. As Glenn puts it, the goal was a game that's "easy to learn and deep to master."
The real personality of Super Zero shows up in how each power feels to play. Fire stacks burn damage over time. Ice is about locking enemies down so they never get a turn. Super speed leans into volume, cheap cards played fast and often. Lightning brings chaos to the battlefield with randomized attacks that spread across enemies. Every power has its own rhythm, and most of them support multiple ways to build around them, which means finding your favorite combo is half the game (and half the fun).
Beyond the core loop, Super Zero has multiple campaigns, each with its own cast of villains, plus live events layered on top. Right now, the City in Crisis event has five supervillains taking turns terrorizing the city, one per day, while players race to defeat them and rescue civilians for cosmetics and progression rewards. Add in hero progression and card upgrades, and the game keeps giving players reasons to come back and get stronger.
That bite sized framing carries through to how Super Zero actually plays. Runs are shorter, mission types vary more, and there's a lot of room to experiment with how each power should feel.
Super Zero is live on RUN now. If deck builders with a comic book soul sound like your thing, give it a shot. If you want to learn more about Super Zero from Glenn himself, check out his vlog HERE: